Gaming Industry Statistics: The Future of Gaming in 2021

Gaming has become a massive industry, bringing in billions each year. Hundreds of video games are released annually, most not capturing any attention. Here are some statistics to show you what the gaming industry could hold for future gamers. Gaming has become a massive industry, bringing in billions each year. Hundreds of video games are released annually, most not capturing any attention. Here are some statistics to show you what the gaming industry could hold for future gamers. The Gaming Industry in 2021 will be worth an estimated $1 billion.

Gaming Industry

What’s Going on in the Gaming Industry?

After years of explosive growth, the gaming industry seems to be consolidating. Flurry, a mobile games and apps analytics company, reported that revenue across mobile game platforms increased by 2 percent in 2017 compared to the year before.

According to. The consumer wallet share on mobile has essentially remained flat for the last three years after more than doubling over the prior two years. That being said, an increasing number of Americans enjoy gaming as entertainment rather than a hobby or pastime.

Total Worth of the Gaming Industry?

The gaming industry is more than doubling annually, with a projection of $140 Billion by 2021. If you find yourself skilled in persuasion and interaction, you will want to cash in on this opportunity and make a ton of money. A few years ago, I wrote an article titled.

How to Become a Top Ranked Influencer on YouTube. At that time, YouTube influencers were largely unknown and under the radar. Fast-forward to 2021, and everyone is searching for the next big YouTuber. Now, there are dozens of social media influencers with millions of followers.

The Gaming Industry in 2021

Gaming Industry Trends The gaming industry was booming in the early years of the rapid development of technology. The industry’s future was predicted by analyzing the statistics from 2018 and the first half of 2019.

Things You Should Keep In Your Mind:

  • What are some of the statistics for the gaming industry?
  • What are some predictions for the future of the gaming industry?
  • What are some of the trends in the gaming industry?
  • What are some predictions for the end of the gaming industry?
  • What is the future of the gaming industry?
  • When was the gaming industry booming?
  • What kind of trends are in the gaming industry?

Due to the release of major games in 2018 and the first half of 2019, it has become one of the most attractive industries. According to a recent survey by the Newzoo research company, the global video game market is expected to exceed $148 billion this year. In addition 2018, the global gaming industry earned more than $108 billion, up 20% from 2017.

A Look at Gaming Industry Numbers

According to the recent data from Superdata, gaming market revenue is reaching a new milestone. In 2017, worldwide spending on gaming will reach $108.9 billion, 11% more than in 2016 ($97.4 billion). In particular, Activision Blizzard revealed record results for the fourth quarter, with earnings of $2.22 billion compared to $1.20 billion during the same period last year. If we analyze their numbers and calculate the forecast, then by 2021, there might be an increase of up to $.

Analysis of the Size of the Gaming Industry

No matter your passion, if you want to expand it on the internet and monetize, there’s a specific genre. Some people are interested in video games, and we should analyze them. Gaming has only grown more popular over the last few years, which shows no sign of stopping. Gaming is estimated to be a 200 billion-dollar industry by 2021. If you want to make money on the internet, including with sites like Drop Shipping or Dropshipping, then you.

The Current State of the Gaming Industry

The gaming industry has gone through a lot recently; you have massive hits like PUBG and Fortnite. You have genuinely independent developers putting out great games because of Steam’s low barrier to entry. No matter what your favorite game is, there is a chance that it will make money. This last year, $41 billion was made in the gaming industry worldwide.

How Much is the Gaming Industry Worth in 2021?

Video games have a storied history, and this industry is still strong. Since the first computer games were introduced in the 1950s, more than 200 companies have made them. This $100 billion industry has made video game consoles like Xbox, PS4, Switch, and PC gaming some of the most significant tech investments. Over 4.2 billion hours are spent on gaming platforms per month, according to Statista, and gamers spend more than $93 billion per year on digital game purchases.

What the Gaming Industry Means for the Future

Games have been around for a long time. The history of games goes as far back as almost 500,000 years ago when people played with small stone tablets with patterns. There has always been an audience that loves to play video games. Throughout the last decades, and especially in the past 5-10 years, the amount of money raised by gaming companies has exploded.

Analysis of the Future of the Gaming Industry

Video games have changed many people’s lives worldwide, and nowadays, there are hundreds of millions of gamers worldwide. For this reason, it can help to start a career in gaming, for example, as a game designer, software developer, or artist. That way, you can be involved in this industry that will become more focused on VR/AR and Video Games. The future is exciting for video games, but we recommend researching further before jumping into the industry.

Conclusion

The video game industry has seen an upswing over the past few years. Gaming industry experts predict this trend will continue with new virtual reality headsets and game consoles. Sony is set to release its VR headset to consumers in October of 2016, so many are predicting that the gaming industry will see more growth in the coming years.

Sandy Ryan
Writer. Music advocate. Devoted bacon trailblazer. Hardcore web fanatic. Travel junkie. Avid creator. Thinker. Skateboarder, coffee addict, record lover, reclaimed wood collector and RGD member. Producing at the junction of minimalism and mathematics to craft delightful brand experiences. I'm a designer and this is my work.