The Future of Android Games, Virtual Reality & Augmented Reality

Mobile gaming has come a long way because of the creation of crude & simple games like Snake and Pong, which were available on early Nokia telephones. Mobile processors and portraits at the moment are as powerful as computing devices computers were just a few years ago. Older generations still remember lugging around a Game Boy or Game Gear and begging their dad and mom for any other recreation. New generations have to get the right to entry to 100’s thousands of video games on their mobile device.

In brief, mobile gaming has exploded in only a few years. In July 2016, 63.1 million arcade video games were downloaded & games within the “strategy” class generated $195M in revenue. A recent look at over 37% of cell app users with a half-hour free time pick out to play games over other interests. We’ve all seen it and performed it ourselves; whether it’s expecting an appointment or sitting at the airport, we pull out our cellular tool and bounce into a quick recreation to kill time.

So what does all of this imply for the destiny of Android gaming? For starters, the large numbers of sales and consumer hobbies in Android gaming have strengthened non-stop innovation and fierce competition worldwide. For example, 12 months ago, top executives said they didn’t see any foremost benefit to augmented reality. With the discharge of Pokemon Go and estimates bringing up as much as $500 million in sales in only 60 days, I think we can all agree that augmented fact is here to stay.

Android Games

Virtual fact is another place that has been selecting Steam in recent months. You can now purchase digital fact headsets at nearby gasoline stations for a trifling $30. Or, if you’re on finances, you should buy Google Cardboard for as little as $7.00. There is a limited number of VR-enabled games; however, that quantity is growing daily. Not only that but as more people increasingly enjoy VR, we’re certain to peer a blockbuster release sooner or later.

Let’s look at some real-life examples of recent game releases. Dawn of Titans, recently launched on Google Play, has improved for over two years. This is similar to the improvement cycle of a mid-stage PC recreation launch on Steam. The sports capabilities mass-controlled troops, international building elements, and surprising pix. A few years ago, this would be considered a primary launch for the Android platform. These days, this is just any other drop inside the massive pond. With over 2.4 million apps and games presently indexed on Google Play, it has become harder and harder to face out. This is sincerely accurate news for game enthusiasts as developers are running more difficult and quicker to create new innovative titles to draw customers.

I firmly believe each Virtual Reality (VR) and Augmented Reality (AR) title will gain traction in 2017. Major builders who can pump out triple-A content material can’t be left in the dirt, while indie developers pump out AR and VR-enabled video games. They will be pressured to port current titles and develop exciting new communication methods with cell gadgets.

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Many gimmicky games use telephones, microphones, gyroscopes, digicams, and accelerometers. However, those sensors combined with AR and VR should enhance gamers’ enjoyment. Imagine strolling via a recreated 3-D world that represents your neighborhood, immersed in complete digital fact, and using your smartphone as a targeting device to shield against waves of zombies. This is already feasible with the technology to be had; it just wishes to be packaged in a user-friendly way that human beings can enjoy.

Sandy Ryan
Writer. Music advocate. Devoted bacon trailblazer. Hardcore web fanatic. Travel junkie. Avid creator. Thinker. Skateboarder, coffee addict, record lover, reclaimed wood collector and RGD member. Producing at the junction of minimalism and mathematics to craft delightful brand experiences. I'm a designer and this is my work.